The research asks how structured rights data could travel with music and media without adding friction for creators. No commercial rights platform is claimed.
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Independent music technology R&D · 2026 programme
Research shaping the future of live music.
We are building and testing the technologies that could shape the next generation of live and recorded music experiences. Our working hypothesis is that AI, smartphones, wearables, cloud systems and XR could reduce production cost and complexity. That hypothesis is not proven; this programme is designed to test it.



Recognition Media Ltd trading as ClubMixed
Research grounded in music culture and practical production.
We investigate how emerging technologies might support artists, venues, audiences and creative teams. Every project is framed as active research, a prototype, a plan or a direction so possibility is never presented as proof.
01 / Portfolio
A connected research portfolio
Seven workstreams span rights, production, interfaces and immersive venues. Each is labelled by its actual maturity—not its ambition.
Android is the active test environment. iOS remains a research pathway rather than a tested or released capability.
Read research notesInteraction and production concepts are being prototyped. Hardware validation is still pending.
Read research notesThis is a live research environment for creative and technical experiments. The supplied visual represents the venue concept, not measured results.
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The dome is a prototype concept. AI-driven adaptation is planned for study and is not currently operational or proven.
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The band and ticketing programme is a future experiment. The supplied venue visual is illustrative, not evidence of a working system.
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VenueOS is a research direction, not a finished platform. Its scope will be shaped by experiments and partner needs.
Read research notesFeatured experiment / R&D-005
The Mars Dome
Spectacular immersive shows, with music-reactive graphics wrapping around the dome, showcasing big tracks, DJ mixes and performances.
Study design — results pending
02 / Method
Evidence before assertion
A repeatable path from question to commercial decision. Not every experiment should progress; learning what does not work is part of the method.
Define the creative and technical question.
03 / Architecture
A system of testable links
Select a node to inspect its role. Solid connections represent integrations observed in a proof of concept; dashed connections are future research paths.
04 / Publications
Research records
A planned publication series designed to make methods, boundaries and findings legible. The research overview is available to download as a PDF.
The Master Edition
Version 1.0 · July 2026 · 163 pages
Mobile Live Production
Proposed research paper
Adaptive Virtual Venues
Proposed research paper
Connected Music Rights
Proposed research paper
Wearable Performance Systems
Proposed research paper
Creator-Led Immersive Economies
Proposed research paper
05 / Products
Research connected to practice
Existing ClubMixed products provide practical contexts for experiments without turning prototypes into product claims.
ClubMixed
The wider music and creator platform.
ClubMixed LIVE
Mobile-led live production research.
GO CLUBBING VR
The live immersive venue on Meta Quest.
06 / Applied evidence
Smart Nano case study
A focused connectivity proof of concept: one Android device, one active user, dual-camera live video and delivery into GO CLUBBING VR. It did not establish multi-user performance.
Cooly G — ClubMixed LIVE x Smart Nano test
- Device
- one Android device
- User
- one active user
- Video
- dual-camera live video
07 / Creator economy
Questions, not revenue forecasts
The programme examines conditions that might create value for creators and venues. It does not assume adoption, income or market impact.
Rights clarity
Could structured attribution reduce uncertainty as performances move between physical and virtual contexts?
Lower production barriers
Could mobile and wearable workflows enable useful live production with fewer specialist resources?
Venue participation
Could connected immersive venues create additional ways for artists, audiences and operators to participate?
08 / Partner programme
Collaborative research for organisations with a real question to test.
We are interested in well-scoped work with music, XR/VR, live-events, telecoms, venue, academic and creative-industry teams. This is a research invitation—not a sponsorship package.
Bring a challenge, environment, capability or evaluation perspective. We will establish the question, boundaries and evidence expectations before proposing work.
09 / Programme roadmap
A staged path through 2026
The sequence is deliberate; it is not a promise that every concept will become a product.
- Stage 01
Foundation
Document hypotheses, prototype boundaries and evidence standards.
- Stage 02
Focused experiments
Run small tests across active R&D workstreams during 2026.
- Stage 03
Independent review
Invite relevant technical, creative and industry perspectives.
- Stage 04
Selective progression
Publish appropriate findings and advance only supported opportunities.